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#1
JennifairyW

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Would anyone who has played this recommend it? Or tell me a little about what it's like?

I saw the collection today in a store but wasn't sure if i should get it or not, i'd also like to play it for a "Should Video Games be Considered Art?" topic i'm looking into for my university class. I've heard some friends saying its pretty good but still not really sure what to expect.

Any help appreciated :blush:

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#2
PSXtreme_

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I played it on the PS2. Personally, IMO it was over-hyped. It's a platformer/puzzler, kinda like Uncharted w/o the guns and all the extras. I'd probably score it an 8, but it wasn't my cup o' tea.

#3
skidmarkgn

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It's primarily a puzzle game. The entire game consists of escorting a young girl by the hand (literally) through a castle in an attempt to escape. ICO is perfectly capable of climbing, jumping and so on but Yorda (the girl) isn't so you have to figure out how to get her from point A to point B. There is a bit of combat involved but it is sparse. The "games as art" argument is spawned from the relationship that develops between the two even though there is no understandable dialogue (they speak but it's in a made up language). I guess the PS3 version has a translated version but I don't think it's necessary, the bond that the developers created between the two through pure ambiance is quite a feat. A good comparison to me is this... Uncharted is the Michael Bay of games while ICO is the Stanley Kubrick.
If you're still eying the collection I would definitely recommend it off of the strength of Shadows of the Colossus over ICO. ICO was good but SotC absolutely blows it away!!
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#4
JennifairyW

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Thanks for the replies :awesome: I think i'll definitely give it a shot after reading your comment, it seems like something i'd really enjoy, maybe wait til i find it for a decent price.

And 8 out of 10 isn't bad :D

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#5
Aipher

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Yeah 8/10 for the game itself is fair. However, if you're doing it for trophies the 2 hour run is deceptively hard. Not particularly because it's a hard game, but Yorda's almost non-existent AI and the randomness of some events makes it a difficult game to speed through with precision (which is needed). 2 hours is not that simple and requires some shortcuts that require near perfect execution. You will be reloading saves several times because it can take some luck for things to eventually go your way.

In summary: great artistic game, but a rage inducing trophy hunt.

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#6
Crisis001

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I have the game and from what I've played so far, it's looking interesting. Best maybe to rent it 1st and see if you want to buy it afterwards. If you ever played and liked Shadow of the Colossus, you should definetly like this one.
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#7
ONUOsFan

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Personally, I hated it. It was extremely dull, the controls were bad, and it was just.... not good. Then again, I never finished it, so take my opinion for what it's worth, but I just couldn't get into it.

I guess if you're doing a "games as art" topic, it's probably worthwhile as a research piece if nothing else, but as a game it leaves a lot to be desired. Then again, I'm not a fan of Stanley Kubrick either... :)

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#8
Sohunter

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This game is the worst i have played in my life. Finally i forced myself to get the platinum. Never again! I hate the fucking tard Ico and the biggest whore, Yoda!

#9
HappyKastanie

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Well, the game has not aged quite as well as Shadow Of The Colossus has, since there are a lot more artsy bartsy puzzle games thanks to the indie scene. Still a good game, though, i suggest buying it if you can get the price below 10 bucks

#10
Guenter_G

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As a piece of art the collection undoubtedly occupies a respectable place.

 

As a gameplay experience, ICO is not so impressive and feels a bit thin, at a few times almost contradicting the spiritual atmosphere. The rough physics, lagging camera and clumsy controls bespatters the experience.

 

The camera sweeps and pans with the character to give it a cinematic feeling, which it succeeds, but the execution is poor at times, forgetting that there actually is gameplay to consider too, and can make you feel dizzy and make a maneuver hard to execute in some occasions.

 

They are more game art history than game art in itself. Today the art aspect of games have evolved and assumed a natural fit in the video game media, and with the new indie market it has truly bloomed. By todays standards they are no longer such immensely experiences. But back then they were radical, especially in 2001 when Ico arrived. Back then games were just games. There could be some games with a certain beauty about it, or special atmosphere, but games that laid the premier weight of an art experience was something that had never been seen before.

 

But I would still say that they are a special kind of games even today. Art games today are almost exclusively indie or small project games. ICO and Shadow of the colossus are triple A games made as works of art. You don't find that even today.

 

 

I think all answers in this thread summarizes and represents all you could expect from this collection. If you are the slightest interested in art games or games with emphasis on the thought than the action, there is absolutly no doubt about this. These are the pioneers. If you can get them on disc, that would be preferable. I wouldn't have faith in things like these as a download. And they certainly deserves a solid place in ones collection to live through the passage of time.

 

Old thread, but still worthwhile.

 

 

Now, I'm curios JennifairyW, how did everything end up?


Edited by Guenter_G, 31 January 2015 - 01:15 AM.


#11
GoldenShaka

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Well, if you go for the experience, that sweet taste of playing something mainly focus in the story, the atmosphere, it's very good; but as many has pointed out, the gameplay is dull.

If you have the collection i'd advise you to start with Ico, I hope you like it.


Edited by GoldenShaka, 31 January 2015 - 12:59 AM.

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#12
Sakura

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I think this game didn't age very well, which means that just like the original RE1, ICO was a great game when it came out on PS2. But after all the games we have played over the years ICO has turned into a mediocre experience.

 

I'm not saying the game is bad, i mean, the controls definitely need some work, everything's so delayed and clunky, but after i've played Uncharted this feels... really, really bad. I can understand people worshipping this game because if i had played it back when it originally released in 2001 i'd be defending it right now due to nostalgia and being mind blown due to the amazing graphics and controls at the time.

 

With that being said, i didn't feel "connected" to the story as i thought i would, but this is how i felt and i'm sure it'll be different for you and anyone else who's reading this. The gameplay is what kills this game for me, as stated above, Ico's animations are delayed beyond belief and it takes ages to do anything out of the ordinary (by ordinary i mean walking).

 

Yorda is not really that bad... if you're playing the game for fun, that is. She won't be a problem since you're not in a rush, but if you're going for the 2 hour speedrun, good luck! I still have to try that!

 

Overall, the game is pretty average. It's not the worst thing i've ever played in my life and keep in mind that maybe if ICO didn't exist we wouldn't have some of the "good" games now a days, which will also be bad at some point due to technology always involving. I think it's worth a try though.  :)


Edited by Sakura, 31 January 2015 - 02:50 AM.



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