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Conquered Fear
Clear Episode Three. |
88,795 |
24.97% |
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This trophy is unlocked for clearing episode 3, Judgement. It is split into two sections, Claire's and Barry's.
The section will start with Barry giving Natalia a piggy back through the sewers area. Just to the right from where you start, on a small brick wall will be a map. Follow the set path. There will be a lot of weak basic afflicted enemies along the way. Just as you come to the Russian man's home, a Glasp will great, use Natalia to pin point it's location then shoot it as Barry. Search the Russian man's house for supplies and get the key to use on the door outside.
The Sewage Treatment Plant
You will come into the sewage treatment plant, one medal requires you to not allow Natalia to take damage while you are here. Natalia must go through the small space to the left and go up the ladder. She needs to go to the red valve and turn it in order to open the first gate as Barry. Keep to this pattern, remembering to be on the lookout for supplies, a lot are found on both Natalia and Barry's path. To the left side of the higher platform that Natalia takes is a Gimmick box. Barry will of course need to fight a lot of weak afflicted enemies along the way. Barry will have a Glasp blocking his way at a point, don't try and run past it. Get Natalia to look down and find it's location area and have Barry shoot around there, looking for blood spurts. Natalia will at one point, need to go through a small narrow path, then go down a ladder, then have Barry shoot something in her way before opening a new gate. The room past that gate will have two Glasps. So after opening the gate, have Barry go in the room then switch to Natalia and go up the small ladder to the left of the valve and look into the room to see the near location of the glasps. They are two dangerous to ignore. Natalia will then need to climb over some wrecked platforms, go down a ladder and through a small space. There will be two basic afflicted in here, , they will attack Natalia once she starts turning the red valve. Switch to Barry and have him come up to the gate and shoot them dead. Once the gate is open, have Natalia go back into the room that Barry is in and open the gimmick box in the centre.
After Plat`s
After leaving the treatment plat, you will pass across some platforms and have to make a jump from one to another, then turn right and there will be to ways that the path goes, straight ahead which is the story direction or the right which leads to a ladder guarded by a glasp which leads to a gimmick box.
Obtain the Power Box
Now that your outside, follow the set path. You will enter a small building with no windows, search for supplies. Once you leave, you will see a Revenant circling a container, stealth it. Climb the two ladders, go to the lever and attempt to pull it, no power. Go down the set of stairs. Go into a small building at the back right corner of the area that you just entered and turn on the power on the yellow generator. Now leave and enter the second building on the left (there is a set of stairs leading to the slightly raised door). Lift the metal power box from the back right of the room and place it on the conveyor, leading out of the building. Go back to the door, to be stopped by a large afflicted enemy known as a Dhurlga. It is composed of many tentacles on a mutated body with a red scorpion like claw/tail thing that it uses to attack. You need to attack it at it's bright orange weakness at the centre of it's body. Use the pile in the centre of the room as a separate-r until you can get an opening on it's weakness. Watch that it doesn't grab you with it's red claw as it will kill you instantly. Once you do enough damage, it will escape out the window.
Use of the Power Box
Outside will know contain a few Revenant patrolling the area, these are stealthable though. You will need to leave the building and get the metal power box that you sent out and use a series of conveyors to get it to the other side of the area. Once you get it outside the small building near where you started, you will need to use it to help you get up to the platform on the right, to get inside the building and unlock the door from the inside, (a Revenant will be patrolling near the door but is easily stealthed). Now leave the building, get the box and place it in the conveyor inside. Your goal is to place the metal power box at the generator for the lift. Once you get it on, pull the lever to call down the lift (one Revenant will be on the lift). Go up the lift and you will be meet by some more larger afflicted enemies. You need to put a metal power box on the generator for the gate, pull the lever to unlock it and leave to finish the section.
Episode 3 Guide
This guide only goes into detail about the objectives of the episode, it does not show the location of document collectibles (they are not required for trophies) or of ammo supplies. It only states the objectives and locations of green herbs and military boxes/gimmick boxes (They are needed for a medal in
Sweet, Golden Medal) along the way. It also does not go into detail about the medals of the episode, see
Sweet, Golden Medal). This guide also works for invisible and countdown playthroughs. The guide is from playing on the normal difficulty, there will be less/more enemies if you're on the casual/survivor difficulty.
Sweet, Golden Medal) along the way. It also does not go into detail about the medals of the episode, see
Sweet, Golden Medal). This guide also works for invisible and countdown playthroughs. The guide is from playing on the normal difficulty, there will be less/more enemies if you're on the casual/survivor difficulty.
Claire's Section:
The Start
Head to the shutters to the right, follow the set path. As you enter a new area, a cut scene will play as the doors will lock behind you, now look to the back of the area and you will see a set of double doors next to a red screen, to the left of this is a military box. Now go to the statue to the right of the are and press
to inspect it. The overseer will talk to you and the door right behind you will unlock, go in.
Factory Building One
Follow the corridor to the next door. You may want to search this building for supplies. As for the objective, you need to go up the stairs to the second floor and go in through the double doors to the back of the second floor which have a star on them. In there, you will see two statues, take the artificial eye from the statue to the left and wait for the spiked wall to crush the statue to the right then place the the artificial eye back and leave the room. After leaving, go straight down the stairs to the right and go through the star door on the first floor. You will see a green herb to the right of the platform. Now switch to Moira with
. Turn on her torch with
and use it to follow the light blue foot prints on the ground to the end of the room. If you don't follow them, you die. Once you get to the statue, take the glass eye then return to the star door on the second floor. Take the artificial eye out of the left statue and replace it with the glass eye. Now go to the room just beside the top of the stairs on the second floor. Use the artificial eye to get in. Inside you will find a new gun, a map and a replica liver. Now before going downstairs, go to the opposite side from this room and you will find a room which contains a Military Box.
Factory Building Two
Now leave the factory building and enter the other set of double doors by the red screen. Use the artificial eye to bypass it. You will need to go through a crowbar single door at the back left of the building. It will be guarded by a large afflicted with a fire cannon. You could distract it with Claire while Moira opens the doors but if you want a chance to get the Military Box, you will have to kill it. The Military Box will be in the room that you need to pass to get to the crowbar door which is full of dead hanging pigs.
The Moving Blades Puzzle
It's sort of a puzzle, a very simple one. You will come into a room facing a lever. Press
and
to get Moira to stay behind. Then go through the open door frame, crouch to get past the still rotating blades. Pick up the key inside the still rotating blades at the end of the room, then crouch, switch to Moira, pull the lever to open the door. Switch to Claire and walk through the open door frame and leave the room with the key.
The Slaughtering for Blood Puzzle
Go straight for the star door for the next puzzle. You will enter a room where the ground is filled up with blood. You will see at the centre of the room, a huge piece of meat above a machine. Shoot the hook holding the meat above the machine. Then switch to Moira and press
and
to get Claire to stay. Moira must then go through the door to the back left of the room. At the opposite side of the room that Moira enters will be a Military Box. Moira must pull the lever to get the meat line to move across. After puling it, switch to Claire and as the line moves across, shoot the hook when meat is hanging on it and it's above the machine to drop it down. You need to do this four times. After the third times, a couple of enemies will spawn near Moira, fight them of with her if possible or send Claire to help. After the fourth time, a
To the Statue
Now leave through the door that you came in, an alarm will sound and a lot of afflicted will try and fight you on the way back. You don't need to fight them, you just need to leave the building, try and run past them all. Watch out for the boomers which blow on you and cause a huge amount of damage. Once out of the building, place the two replica liver in the statue then run back, distancing yourself from the statues (it blows up).
Experiment Termination
After the statue, go through the door behind it and you will enter a corridor, to the left there is a door, go through here into a room which contains a new gun and a green herb. Follow the set path and you will enter a room which is on fire and a timer will appear on the screen. This part is actually pretty easy, start by helping Moira up to a higher platform, then move forward, switching between characters, turning sluices so that they can pass the fire points. You will get to a point where you see four doors with faces on them, don't guess the correct door, there's a three in four chance that you're wrong. Instead, look to the right of the doors and you will see a pipe that you can help Moira up to. She can follow the platform, there will be two directions (left and keep going forward) that the platform leads, she can go right to find a military box, it has four locks though so you may want to make sure you have the time left on the timer and she can follow the path which keeps going forward, it leads her to the other side of the doors, as Moira, look at the back of the doors and see which doesn't have spikes on the back then switch to Claire and go through that door. Now go through the shutters ahead to leave the area.
The Sewer Path
Follow the set path, there will be a cut scene where you meet an old Russian man. Keep going after the cut scene, you will see the path go right and left. To the left will be a short dead end but you can climb a rock to the left to get a Military Box. To the right is the story path, follow. If you go the right path, and go around the left corner, you will see a platform that you can climb to the back wall. Go on it then press
at the wall to help Moira up. There will be a Military Box. You could also drop down the metal box up there down onto the platform, which is half of the objectives for a method to get
A Ripple in Time. Go to the stairs at the back left corner of the area, go up the stairs and you will see a crowbar door that you need to go through. A large afflicted with a fire cannon and three basic afflicted will spawn once you get to the stairs.
Platforms and Pipe Paths
In this room, you need to go to the back left, pull a lever, go up the stairs to the right and pass the lowered down path. Some basic afflicted will spawn in the water, they can run in the water but you can't. Also once you get to the stairs, a hunter will spawn next to the lower down path. The next area can be tricky due to the afflicted and boomers running about. You will need to go down some stairs, then up some stairs to the left and follow a path across pipes. When you go on the pipes, quite a lot of afflicted will spawn at the water but if you're fast, you can get across before they climb up. You will see a wooden path to the left and a pipe path to the right. Don't go the left way, the wooden path falls down and you need to go back. You will climb a very small ladder and jump down to the next path of pipes, this is where you're likely to fall off. Just a bit ahead on the pipe path will be a boomer and right in front of it, an exploding plant, both of these will knock you off. Some more afflicted will spawn on the water below, including a hunter. Pass the pipe path, climb the ladder and go through the shutters.
The Graveyard Puzzle (Optional)
This puzzle is optional but gives you a very helpful gun for the upcoming battle if you complete it.
You will see a note behind the graveyard with a riddle, it states:
The first was foolish so it will have no grave.
The second shall bear it's visage upon it's back.
The third shall neighbor the fourth by three, but be one row behind.
The fourth shall lose it's head.
Now turn back to the graveyard. The first one will be the bury stone without a gravestone standing up behind it. It should be just to the right from when you turn around from where you found the note. The second will have the star picture, which all the gravestones have, on the back of the gravestone as opposed to the front. It will be at the back right from the back exit of the graveyard where you found the note. To find the third one, you must first find the fourth. The fourth should be just to the right of the huge gravestone in the middle (from facing the front of the huge one). It can be identified as the top will be cut off. Now stand in front of it, turn around and face the grave stones in the row in front. Count four from the wall and that's the third one. Now get the fourth and the gate behind the gravestone will open.
Now, be sure to search the corridors behind the graveyard for supplies, then head up the stairs.
HEAVY SPOILERS: The Neil Boss Battle
You will enter a huge room. You will see spiral stairs to the right, go up them, go across the first platform on the right. Follow the path to the left, there will be an inner part to the wall with a green herb. Now keep going the left direction and enter the door once you come across it. At the back right of this small room will be a green herb. Go to the computers to move the story. Now go to the lift to begin the battle.
The best way to deal damage to him is to expose him to heat. There are several boxes around the room containing barrels of gas tanks. You can lead Neil into these and if he is charging or attack, he will destroy it, causing them to blow, causing himself to catch on fire. You can also set him on fire using firebombs or Moira's flashlight. Once he is on fire, he may start "Burning up". His weak spot will be exposed, attack him there for maxinum damage. He will run right for the nearest water pipe and it will start cooling him down. However you can use this as a great oppurtunity to deal a lot of damage to his weak spot. When he is cooling down, he will face his weak spot away from the pipe in the open, cooling down takes some time. Deal lots of damage with your firearms. If you have bottles, this is the last big fight of Claire's section, use them all in this fight.
Once you defeat him, he will fall and you can go in the lift. A cutscene will play and you will need to finish him off by either grabbing your handgun with Claire by repeatedly pressing
or switch to Moria with
and getting the handgun by moving forward with
and pressing
.
Head to the shutters to the right, follow the set path. As you enter a new area, a cut scene will play as the doors will lock behind you, now look to the back of the area and you will see a set of double doors next to a red screen, to the left of this is a military box. Now go to the statue to the right of the are and press
Factory Building One
Follow the corridor to the next door. You may want to search this building for supplies. As for the objective, you need to go up the stairs to the second floor and go in through the double doors to the back of the second floor which have a star on them. In there, you will see two statues, take the artificial eye from the statue to the left and wait for the spiked wall to crush the statue to the right then place the the artificial eye back and leave the room. After leaving, go straight down the stairs to the right and go through the star door on the first floor. You will see a green herb to the right of the platform. Now switch to Moira with
Factory Building Two
Now leave the factory building and enter the other set of double doors by the red screen. Use the artificial eye to bypass it. You will need to go through a crowbar single door at the back left of the building. It will be guarded by a large afflicted with a fire cannon. You could distract it with Claire while Moira opens the doors but if you want a chance to get the Military Box, you will have to kill it. The Military Box will be in the room that you need to pass to get to the crowbar door which is full of dead hanging pigs.
The Moving Blades Puzzle
It's sort of a puzzle, a very simple one. You will come into a room facing a lever. Press
The Slaughtering for Blood Puzzle
Go straight for the star door for the next puzzle. You will enter a room where the ground is filled up with blood. You will see at the centre of the room, a huge piece of meat above a machine. Shoot the hook holding the meat above the machine. Then switch to Moira and press
To the Statue
Now leave through the door that you came in, an alarm will sound and a lot of afflicted will try and fight you on the way back. You don't need to fight them, you just need to leave the building, try and run past them all. Watch out for the boomers which blow on you and cause a huge amount of damage. Once out of the building, place the two replica liver in the statue then run back, distancing yourself from the statues (it blows up).
Experiment Termination
After the statue, go through the door behind it and you will enter a corridor, to the left there is a door, go through here into a room which contains a new gun and a green herb. Follow the set path and you will enter a room which is on fire and a timer will appear on the screen. This part is actually pretty easy, start by helping Moira up to a higher platform, then move forward, switching between characters, turning sluices so that they can pass the fire points. You will get to a point where you see four doors with faces on them, don't guess the correct door, there's a three in four chance that you're wrong. Instead, look to the right of the doors and you will see a pipe that you can help Moira up to. She can follow the platform, there will be two directions (left and keep going forward) that the platform leads, she can go right to find a military box, it has four locks though so you may want to make sure you have the time left on the timer and she can follow the path which keeps going forward, it leads her to the other side of the doors, as Moira, look at the back of the doors and see which doesn't have spikes on the back then switch to Claire and go through that door. Now go through the shutters ahead to leave the area.
The Sewer Path
Follow the set path, there will be a cut scene where you meet an old Russian man. Keep going after the cut scene, you will see the path go right and left. To the left will be a short dead end but you can climb a rock to the left to get a Military Box. To the right is the story path, follow. If you go the right path, and go around the left corner, you will see a platform that you can climb to the back wall. Go on it then press
Platforms and Pipe Paths
In this room, you need to go to the back left, pull a lever, go up the stairs to the right and pass the lowered down path. Some basic afflicted will spawn in the water, they can run in the water but you can't. Also once you get to the stairs, a hunter will spawn next to the lower down path. The next area can be tricky due to the afflicted and boomers running about. You will need to go down some stairs, then up some stairs to the left and follow a path across pipes. When you go on the pipes, quite a lot of afflicted will spawn at the water but if you're fast, you can get across before they climb up. You will see a wooden path to the left and a pipe path to the right. Don't go the left way, the wooden path falls down and you need to go back. You will climb a very small ladder and jump down to the next path of pipes, this is where you're likely to fall off. Just a bit ahead on the pipe path will be a boomer and right in front of it, an exploding plant, both of these will knock you off. Some more afflicted will spawn on the water below, including a hunter. Pass the pipe path, climb the ladder and go through the shutters.
The Graveyard Puzzle (Optional)
This puzzle is optional but gives you a very helpful gun for the upcoming battle if you complete it.
You will see a note behind the graveyard with a riddle, it states:
The first was foolish so it will have no grave.
The second shall bear it's visage upon it's back.
The third shall neighbor the fourth by three, but be one row behind.
The fourth shall lose it's head.
Now turn back to the graveyard. The first one will be the bury stone without a gravestone standing up behind it. It should be just to the right from when you turn around from where you found the note. The second will have the star picture, which all the gravestones have, on the back of the gravestone as opposed to the front. It will be at the back right from the back exit of the graveyard where you found the note. To find the third one, you must first find the fourth. The fourth should be just to the right of the huge gravestone in the middle (from facing the front of the huge one). It can be identified as the top will be cut off. Now stand in front of it, turn around and face the grave stones in the row in front. Count four from the wall and that's the third one. Now get the fourth and the gate behind the gravestone will open.
Now, be sure to search the corridors behind the graveyard for supplies, then head up the stairs.
HEAVY SPOILERS: The Neil Boss Battle
You will enter a huge room. You will see spiral stairs to the right, go up them, go across the first platform on the right. Follow the path to the left, there will be an inner part to the wall with a green herb. Now keep going the left direction and enter the door once you come across it. At the back right of this small room will be a green herb. Go to the computers to move the story. Now go to the lift to begin the battle.
The best way to deal damage to him is to expose him to heat. There are several boxes around the room containing barrels of gas tanks. You can lead Neil into these and if he is charging or attack, he will destroy it, causing them to blow, causing himself to catch on fire. You can also set him on fire using firebombs or Moira's flashlight. Once he is on fire, he may start "Burning up". His weak spot will be exposed, attack him there for maxinum damage. He will run right for the nearest water pipe and it will start cooling him down. However you can use this as a great oppurtunity to deal a lot of damage to his weak spot. When he is cooling down, he will face his weak spot away from the pipe in the open, cooling down takes some time. Deal lots of damage with your firearms. If you have bottles, this is the last big fight of Claire's section, use them all in this fight.
Once you defeat him, he will fall and you can go in the lift. A cutscene will play and you will need to finish him off by either grabbing your handgun with Claire by repeatedly pressing
Barry's Section
The StartThe section will start with Barry giving Natalia a piggy back through the sewers area. Just to the right from where you start, on a small brick wall will be a map. Follow the set path. There will be a lot of weak basic afflicted enemies along the way. Just as you come to the Russian man's home, a Glasp will great, use Natalia to pin point it's location then shoot it as Barry. Search the Russian man's house for supplies and get the key to use on the door outside.
The Sewage Treatment Plant
You will come into the sewage treatment plant, one medal requires you to not allow Natalia to take damage while you are here. Natalia must go through the small space to the left and go up the ladder. She needs to go to the red valve and turn it in order to open the first gate as Barry. Keep to this pattern, remembering to be on the lookout for supplies, a lot are found on both Natalia and Barry's path. To the left side of the higher platform that Natalia takes is a Gimmick box. Barry will of course need to fight a lot of weak afflicted enemies along the way. Barry will have a Glasp blocking his way at a point, don't try and run past it. Get Natalia to look down and find it's location area and have Barry shoot around there, looking for blood spurts. Natalia will at one point, need to go through a small narrow path, then go down a ladder, then have Barry shoot something in her way before opening a new gate. The room past that gate will have two Glasps. So after opening the gate, have Barry go in the room then switch to Natalia and go up the small ladder to the left of the valve and look into the room to see the near location of the glasps. They are two dangerous to ignore. Natalia will then need to climb over some wrecked platforms, go down a ladder and through a small space. There will be two basic afflicted in here, , they will attack Natalia once she starts turning the red valve. Switch to Barry and have him come up to the gate and shoot them dead. Once the gate is open, have Natalia go back into the room that Barry is in and open the gimmick box in the centre.
After Plat`s
After leaving the treatment plat, you will pass across some platforms and have to make a jump from one to another, then turn right and there will be to ways that the path goes, straight ahead which is the story direction or the right which leads to a ladder guarded by a glasp which leads to a gimmick box.
Obtain the Power Box
Now that your outside, follow the set path. You will enter a small building with no windows, search for supplies. Once you leave, you will see a Revenant circling a container, stealth it. Climb the two ladders, go to the lever and attempt to pull it, no power. Go down the set of stairs. Go into a small building at the back right corner of the area that you just entered and turn on the power on the yellow generator. Now leave and enter the second building on the left (there is a set of stairs leading to the slightly raised door). Lift the metal power box from the back right of the room and place it on the conveyor, leading out of the building. Go back to the door, to be stopped by a large afflicted enemy known as a Dhurlga. It is composed of many tentacles on a mutated body with a red scorpion like claw/tail thing that it uses to attack. You need to attack it at it's bright orange weakness at the centre of it's body. Use the pile in the centre of the room as a separate-r until you can get an opening on it's weakness. Watch that it doesn't grab you with it's red claw as it will kill you instantly. Once you do enough damage, it will escape out the window.
Use of the Power Box
Outside will know contain a few Revenant patrolling the area, these are stealthable though. You will need to leave the building and get the metal power box that you sent out and use a series of conveyors to get it to the other side of the area. Once you get it outside the small building near where you started, you will need to use it to help you get up to the platform on the right, to get inside the building and unlock the door from the inside, (a Revenant will be patrolling near the door but is easily stealthed). Now leave the building, get the box and place it in the conveyor inside. Your goal is to place the metal power box at the generator for the lift. Once you get it on, pull the lever to call down the lift (one Revenant will be on the lift). Go up the lift and you will be meet by some more larger afflicted enemies. You need to put a metal power box on the generator for the gate, pull the lever to unlock it and leave to finish the section.
First Achievers
| 1 |
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Markooper |
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| 2 |
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PiccadillyJim |
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| 3 |
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andreceraldi |
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RodrigoPiologo |
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Deathgaze_97 |
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InsomniaRanger |
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SG_Frank |
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qwertouille |
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face2cake |
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Dr_Rwede |
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IGNME |
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loko85 |
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gorod_skazka |
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Matrice-Sensei |
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The_Brain_168 |
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Mr_PaNtsONh3aD |
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ZioGigietto |
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Ductos |
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Onlyrealmatze |
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magnapop |
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JamesHaagensen |
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Noob4TheWin3 |
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PowerPyx |
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SolidBiscuits |
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djants |
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SolidSora95 |
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failure7X |
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snake27 |
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Slow_Hope |
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slycat154 |
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sideswipe247 |
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TheGod_Of_War12 |
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SPECTER-delta |
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Capt_12ed13eard |
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Door_code_1864 |
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EggWithGlasses |
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LordofDragons008 |
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One_Mad_Squirrel |
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KyouRii |
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F1REMF |
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figaro1994 |
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BSAA_Advisor |
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NitrOOgasm |
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gorilla_biscuitZ |
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| 48 |
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Coroneto |
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ShadowXBlaze_ |
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MarrowOchi |
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Latest Achievers
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arc-alliance |
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blue_sateen80 |
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ogrim_1 |
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joaquincarc18 |
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clariclarinha |
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Iovani_95 |
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Angelprox10 |
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Ysouko |
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kurupt10 |
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CrazyFrosty |
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TheZachRedd |
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CommanderBLock64 |
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TakSebeStepan |
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GHXSMI- |
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Alle_199 |
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Real_Colinio |
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Ghazi4731 |
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| 23 |
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D-ada- |
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| 24 |
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Kodanative |
|
| 25 |
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G_VOX_187 |
|
| 26 |
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Bxrret5050 |
|
| 27 |
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audaz568vikingo |
|
| 28 |
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N11DUK |
|
| 29 |
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rickk4eber |
|
| 30 |
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BdiDomodossola |
|
| 31 |
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dieJoky |
|
| 32 |
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MountainDewCan69 |
|
| 33 |
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soap_Dz |
|
| 34 |
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stillalive_ua |
|
| 35 |
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realMeflounCZ |
|
| 36 |
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pinksky4 |
|
| 37 |
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TriHeart-EB |
|
| 38 |
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ItsumoMakke |
|
| 39 |
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Mr-universo007 |
|
| 40 |
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CollectBase |
|
| 41 |
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EkY-a_ |
|
| 42 |
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festina92 |
|
| 43 |
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Arzkath |
|
| 44 |
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OmegaPrime-99 |
|
| 45 |
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franya_jp |
|
| 46 |
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gorditox_444 |
|
| 47 |
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Beast-Deity |
|
| 48 |
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robddoo |
|
| 49 |
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Mr_Specter18 |
|
| 50 |
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urFavCreature |
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