Roadmap

Stage 1: Main Story

Batman: Arkham City is the sequel to Rocksteady's critically acclaimed Batman: Arkham Asylum, and thus mires you in the events following almost immediately after the Caped Crusader's long visit to the penitentiary. The premise shouldn't be anything too unfamiliar for returning players: Bruce Wayne has been captured, courtesy of Hugo Strange, and finds himself trapped within the walls of Arkham City along with its bloodthirsty residents and scheming rogues' gallery. However, the road this adventure takes from there is anyone's guess. What is Protocol 10, the vague, yet prominently mysterious plan that's constantly hinted about? How exactly, did the mega-prison come to be? That, and everyone in the city knows the Bat is there. Which old acquaintances and vengeful foes will be there to greet him upon arrival? You're in for one very long night. Don't forget to buckle up and enjoy the ride. 


This trophy list is similar to that of its predecessors in many aspects, with more than a couple of new additions that lengthen completion time and make the platinum harder to obtain than Arkham Asylum's. Two playthroughs of the game, both on New Game and New Game Plus, along with 100% completion will be needed to platinum this. The Riddler has also made his grand return, coming back to puzzle and confound his nemesis with 400 (in addition to another 40 for Catwoman, as mentioned below) riddler trophies to collect. Challenge Mode, now named Riddler's Revenge, is home to trickier ranked maps itself, but those aren't the hardest parts. As you'll see below, the game's Challenge Mode is also home to twists of these challenges, in the form of campaigns. They are essentially a trio of different challenge maps played consecutively, with an available selection of beneficial and detrimental modifiers to use. In short, prepare yourself. Those that want to see this platinum through to the end will be tested.


One more note before we begin, and it pertains to DLC: if you have the Catwoman Bundle, you can play as the feline antiheroine, equipped with her own gadgetry, unique moves, and fighting style. You'll switch between her and Batman on occasion at different moments of the story. This bundle came with new copies of the game, both the Game of the Year / Ultimate Editions, and can be purchased from the PlayStation Store. Make sure that you download the bundle completely before you start the game.



Start up a New Game whenever you're ready. You will have the choice of options for difficulty, subtitles, hints, and brightness before you dive in to Arkham City. For two playthroughs, it is mandatory that you select either Normal or Hard difficulty. Unlike Arkham Asylum, Hard will not be required at all, but by the same token, the aforementioned New Game Plus mode demands that the game is played through on a difficulty above Easy. Simply select one of the other two difficulties. Once done with that, play through and enjoy the experience. Returning players should feel right at home with the familiar gameplay. It is also worth mentioning that Batman will begin the game with most of the gadgets from Arkham Asylum. If you ever find yourself not knowing where to go, mostly every main mission is conveniently marked on your map with a waypoint automatically as well. The waypoints are spotlighted in-game with a Bat Signal, so simply look around in the sky for the famous icon. It'll lead you straight to your destination.


While gliding around Arkham City, use your time here to acclimate yourself with both the prison and the adaptations of combat throughout the game. You'll need this experience for the New Game Plus playthrough, and even more so for Riddler's Revenge afterwards. And unlike Arkham Asylum, there are a variety of side missions to play. All of them are required for a couple of the trophies, and by extension, 100% completion. They will unlock as you progress through the story, and you'll most likely come across one during travel. Generally, none of these are timed and can be done whenever, so choose as you wish when you'd like to play them.


There are three notable side missions in the game, however, that should have your attention. There is a missable trophy associated with the first of these, while beginning the latter two are particularly convenient in saving time as you play through the game.

  • There is one missable trophy in the game, specifically the trophy Bronze Catch. Fortunately, it can dealt with almost immediately. When you exit the Courthouse shortly after getting Bronze Acid Bath, you may see a mysterious figure watching you from a building across the street. Throw a Remote Controlled Batarang towards him. The figure will catch your batarang, thus netting the trophy. This isn't the only opportunity, but it is the earliest. Refer to the description for the three other opportunities.
  • After exiting the Steel Mill some time after getting Bronze One-Armed Bandit, you'll receive a Distress Flare coming from Kranky Co. Toys in the Amusement Mile. Visit the building and talk to a certain old acquaintance of yours to begin that side mission. You'll pass by most of the stipulations for the mission naturally, lessening the amount of time you need to backtrack for them. 

  • You should also complete at least the first four AR challenges from Silver AR Knight as soon as possible to unlock the Grapnel Boost ability. It accelerates travel through the city and will make grappling from point to point much faster.

Become the Bat
Save the damsel, but is she in distress?
Save the medical volunteers
There is only one way in
Hammer the point home
Clear the airwaves
Last man standing
Stop the unstoppable
Uncover the secret of Arkham City
We are legion
A deadly game of hide and seek
Fight for survival
Don't look down
All the world is a stage
Find someone to play remote Batarang catch with

Stage 2: Side Missions / Upgrades / Collectables

Now you should go after the side missions including Enigma Conundrum. Some of the side missions doesn't require much, like Bargaining Chip, Broken Toys, Stop the Clock, Watcher in the Wings, or Serial Killer. Some take time, like Aggravated Assualt, Dial Z for Murder, and Contract Terminated, but only AR Knight is actually difficult. Look at each individual trophy for more information.

Collect enough evidence to locate the gun for hire
Stop the contract operative
Track down the serial killer
Reveal the mystery watcher
Answer the call for help
Destroy it all
Answer a ringing phone
Stop the phone booth killer
Time is running out
Reunite the separated couple
Complete all augmented reality training exercises
Collect all of Batman's gadgets and upgrades
Stop all assaults in Arkham City
Solve the first riddle
Rescue the first hostage from Riddler
Rescue the second hostage from Riddler
Rescue the third hostage from Riddler
Rescue the fourth hostage from Riddler
Rescue the fifth hostage from Riddler
Rescue all the hostages from Riddler

Stage 3: New Game Plus

Now it's time to start NG+. It's set on a difficulty one step higher then Hard, with not only no counter icons and tougher and faster enemies, but you get enemies with shields, armor, and tasers from the start. But it does have its advantages as upgrades, riddle progression, and abilities carry over to NG+. But you'll have to do the rest of the side missions over again which shouldn't be a problem. Since you completed the Enigma Conundrum in Stage 2, all you need to do is the hostages.

Complete New Game Plus

Stage 4: Riddler's Revenge

This is the most brutal part of Batman: Arkham City's trophy list: Riddler's Revenge. Here I'd heavily reccomend to do the combat challenges first as they are easier than predator challenges, which has a 3 medal variety. It's simple until you start the extreme predator challenges. Look under Gold Revenge for more information, then comes the more ruthless campaigns, which has 3 challenges, mainly a mixture of combat and predator challenges. After the first challenge, you'll have 3 retries to finish, or game over. There is also modifiers you can use on each challenge that'll either help you succeed or will reduce your chances. And you have to use all the modifiers by the end of the campaign.
Obtain 24 medals on the original Arkham City ranked maps (as Batman)
Obtain 48 medals on the original Arkham City ranked maps (as Batman)
Obtain all 72 medals on the original Arkham City ranked maps (as Batman)
Obtain 36 medals on the original Arkham City campaigns (as Batman)
Obtain 72 medals on the original Arkham City campaigns (as Batman)
Obtain all 108 medals on the original Arkham City campaigns (as Batman)
Complete one combat challenge without taking damage (any character)
Complete every challenge in Arkham City - Main Story, Side Missions, Upgrades, Collectables, New Game Plus and Riddlers Revenge (as Batman)

Stage 5: Clean Up

Now it's time to get trophies you might have forgot in the other 4 stages. You might have forgotten these, but you should be able to get them in 10 minutes (excluding Storyteller).
Congratulations!
Jump off the tallest building in Arkham City and glide for 1 minute without touching the ground.
A moment of remembrance
Have 12 murderous dates with Calendar Man
Complete a combo of 50 moves (any play mode, any character)
Perform a perfect combo including all of Batman's combat moves (any play mode)
Use 5 different Quickfire gadgets in one fight (any play mode)
Platinum
Congratulations!
4.13%
Ultra Rare
Platinum
I'm Batman
Become the Bat
95.23%
Common
Bronze
More than likely your first trophy, unlocking at the end of the opening scenes and upon arrival at the gates of Arkham City.

Specifically, the trophy will unlock the moment Bruce climbs to the roof of the Ace Chemicals Building and accesses the Batsuit that Alfred drops for him. Until then, you'll be playing as Bruce Wayne and fighting off a number of excited inmates. Once you tip the chair at the beginning, proceed forward through the gates of Arkham City and dispense with Penguin's welcoming party of henchmen in the alleyway. Bruce will then resolve to climb to higher ground. Start with the ladder to the right and work your way up, then jump across to Ace Chemicals and continue the climb until you arrive at the drop. From there, simply suit up.
Acid Bath
Save the damsel, but is she in distress?
93.24%
Common
Bronze
Some minutes after the previous trophy, unlocking towards the end of the scene in the Solomon Wayne Courthouse.

The trophy will unlock after Catwoman's close call with the Joker, and after rescuing her from Two-Face's court. Once you enter the Courthouse, walk up the stairs there and approach the windows to the right to grasp a better view of Catwoman's predicament. Then, after the cutscene, continue to the ladder at the end of the hallway and silently takedown the lookout by the edge of the roof. You will be free, from there, to walk onto the wire and surprise the inmates. Simply swoop down and deal with them. Two-Face will shoot at you himself on occasion, so it should be a focus to keep moving around to throw him off. Once the dust is settled, watch the cutscene that follows and save the damsel. 
Savior
Save the medical volunteers
89.40%
Common
Bronze
Not far after the previous trophy, unlocking after the first instance of predator gameplay in the game.

You'll follow the trajectory of the Joker's sniper shot from the Courthouse scene to a church. Once you enter the Medical Center of the church and walk into Harley Quinn's surprise inside, you'll see the hostage medical volunteers. After Harley finishes leaves, throw down the smoke pellet once prompted and grapple above to survey the room. This will open up to the first instance of, and a small tutorial for the predator gameplay. Each thug in the room is conveniently positioned for you to take down. Simply listen as Batman comments about the takedown opportunities, and follow through with them to save the hostages.
Chimney Sweep
There is only one way in
84.67%
Common
Bronze
You'll get this trophy after exiting the fiery chimney.
One-Armed Bandit
Hammer the point home
79.87%
Common
Bronze
You'll get this trophy after defeating Mr. Hammer.
Communication Breakdown
Clear the airwaves
69.45%
Common
Bronze
You'll get this trophy after destroying all three jammers.
Gladiator
Last man standing
68.38%
Common
Bronze
You'll get this trophy after defeating the Titan and the whole bunch of inmates in the Gladiator Pit.
Wrecking Ball
Stop the unstoppable
66.14%
Common
Silver
You'll unlock this trophy after you defeat Solomon Grundy.
Lost And Found
Uncover the secret of Arkham City
63.71%
Common
Bronze
You'll get this trophy after you enter Wonder City.
Sandstorm
We are legion
63.25%
Common
Silver
You'll get this trophy after defeating Ra's Al Ghul. 
Hide And Seek
A deadly game of hide and seek
61.39%
Common
Silver
You'll get this trophy after defeating Mr. Freeze.
Ghost Train
Fight for survival
58.67%
Common
Silver
You'll get this trophy after the cutscene when Talia offers the Joker immortality. 
Freefall
Don't look down
56.89%
Common
Bronze
You'll get this trophy after the cutscene where Hugo Strange activates Protocol 11 and Ra's al Ghul kills himself.
Exit Stage Right
All the world is a stage
56.18%
Common
Silver
You'll get this trophy after you defeat Clayface and the Joker dies.
Forensic Expert
Collect enough evidence to locate the gun for hire
35.23%
Uncommon
Bronze

See Silver Contract Terminated for more information. You should get this after fully investigating Deadshot's third killing.

Contract Terminated
Stop the contract operative
34.89%
Uncommon
Silver

This trophy is related to the side mission, "Shot in the Dark", in which you investigate 3 mysterious shootings. 


After you exit the Steel Mill for the very first time, you'll get notified of an S.O.S. 

  1. Once you find where the S.O.S. originated from, you'll talk to a terrified political prisoner, who will get killed right in front of you. Trace and follow the trajectory of the shot to find both the position of the shooter, and the bullet shell. From now on until you complete the case, you will hear shootings randomly as you are traveling through Arkham City.
  2. After you hear the second gunshot, Oracle will notify you about it. The victim will be on the bridge near the church. Trace and follow the trajectory of the shot to a building in the distance. There, you'll find a tripod. 
  3. You'll hear another shooting later on while traveling around Arkham City. On the map, it will be on the street, next to a building west of the Courthouse. When you find the body, trace the trajectory of the shot to where it ricocheted, then follow it furthermore to a building. There, look down to see Deadshot's body heat in the snow. This will unlock BronzeForensic Expert.
  4. On your map will be 3 possible locations to where Deadshot's stash is. The one you're looking for is the stash northeast. There, you'll find his phone, and his schedule. This sets in motion a timed scene where you have to rush to rescue Jack Ryder from Deadshot. If you have the Grapnel Boost ability from the AR challenges, take advantage of it here. Once you get to him, you'll then end up on one of the buildings in the Bowery to take on the greatest assassin himself.


Deadshot

This mini-boss is surprisingly simple. Deadshot will be standing on top of a raised platform, looking around for you. You must stay out of his laser sight the entire time, and slide to cover whenever it starts nearing, as he will snipe and instantly kill you otherwise. When he isn't looking your way, simply move out of the cover and sneak to the next one, towards Deadshot. Once you are at the final cover and he looks away from you, quickly crouch and sneak under the vent right underneath him to incapacitate him.

Video courtesy of Batman Arkham Videos.


Contract Terminated ~ Video Guide

Serial Killer
Track down the serial killer
24.04%
Uncommon
Silver

This trophy is related to the side mission, "Identity Thief", in which you investigate an interesting series of murders.


The victims are killed, with their faces removed and wrapped in bandages afterwards. The first instance of this will appear after you disable Penguin's third communication disruptor. You will have to find the bodies of three of the victims of the Identity Thief around Arkham City. Once you do, scan their bodies and the crime scene for clues that could trace back to the killer.


Besides the first victim, these won't be shown on your map, so here are locations so you can find them yourself, and what you will need to be searching for when you scan. These map locations are courtesy of GamesRadar.

Identity Theft Victim #1


The first victim appears after you destroy Penguin's third communication disruptor. It's in an alley near Wonder Tower. Scan:

  1. The victim's bandaged face.
  2. The victim's blood on the ground, to the right of his pants.


After that, you will need to follow the traces of blood. It will ultimately lead you to a political prisoner who happened to stumble upon the body. Talk to him to complete this part of the side mission.

Identity Theft Victim #2


The second victim appears after the missions in the Museum. It's just north of Ace Chemicals, in another alleyway. Scan:

  1. The victim's bandaged face.
  2. The fingerprints on the knife, laying to the right of the body.


Identity Theft Victim #3


The third victim will be located right by Ace Chemicals this time. Scan:

  1. The victim's bandaged face.
  2. The bleach imprint on the ground, below the victim's left foot.


Follow the trail of bleach in Detective Vision. It will ultimately lead you to an inmate that will inform you about the Identity Thief, and the location of the criminal's hideout. It will be near the Courthouse. When you walk inside, take a left and go down the hallway, stopping at the round table. There will be an audio journal on it for you to listen to, which shares a bit about the thief. At the end, the gate behind you will close and the Identify Thief will reveal themself. Once the cutscene concludes, turn back and walk toward the fireplace. You'll find a panel on the wall that you can hack with your Cryptographic Sequencer. The password you're searching for will be "MOCKINGBIRD". After the gate opens, simply leave out the way you came to go back outside and conclude this side mission.

Video courtesy of Batman Arkham Videos.

Serial Killer ~ Video Guide

Mystery Stalker
Reveal the mystery watcher
29.55%
Uncommon
Bronze
IMPORTANT!
The one and only missable trophy in the entire game, Bronze Catch, can only be obtained in this side mission. Remote Batarangs can be used from the very start of the game, so make sure to throw one to Azrael as soon as possible to get the trophy out of the way.


This trophy is related to the side mission, "Watcher in the Wings" in which you investigate a mysterious stalker.


It starts after you exit the Courthouse for the at the very beginning of the game. If you look up on top of a building in front of you, you can see a mysterious person with a red hood standing on the building. Throw a Remote Batarang to him for the trophy, Bronze Catch, then grapple up to him. He'll vanish once you do, leaving a signal behind. Scan it to start the side mission.

From that point on, he'll be in 3 other locations. All of them require story progression to unlock and don't need to be done in order.

  1. After you exit the Steel Mill for the first time, you should see the red-hooded man on the top of the nearby Ferris Wheel.
  2. After you rescue and interrogate Mayor Quincy Sharp, the mysterious red-hooded man will be on the building behind you. 
  3. After you save Vicki Vale from the snipers, look behind you again just to find him on that building.


Scan each of the signals. Once you have done that to all three, you will automatically connect to the Batcomputer, where you will have to line up the symbols that the stalker leaves on the Arkham City map in a short puzzle. You can move the adjoined symbols with the Left Stick stick, and rotate/expand/contract the symbol with the Right Stick stick. The objective is to line up the four points in the symbol with the stalker locations. There are 5 points; the point that doesn't line up with anything will indicate the stalker's final location.


From what you start with, you'll want to begin rotating the circle so that the three points right next to each other are at the top of the symbol. Afterwards, enlarge it to try and fit all of the meeting locations. It is quite simple, and should take only a couple of minutes to solve. Below is a picture of what the solution to the puzzle is if you are finding it difficult. (Credit to GamesRadar) If done correctly, the signals will line up to a side of the Church, where you'll meet Azrael for the final time. 


7a7714.jpg


Video courtesy of Batman Arkham Videos.

Mystery Stalker ~ Video Guide

Distress Flare
Answer the call for help
68.78%
Common
Bronze
See Silver Broken Toys for more informationThis should unlock after you answer the Distress Flare, enter the Kranky Co. Toys building, and agree to help 
Bane
 with the TITAN containers around the prison.
Broken Toys
Destroy it all
45.28%
Uncommon
Silver

This trophy is related to the side mission, "Fragile Alliance", where you'll be aiding an old acquaintance of yours.


It will start pretty early in the game. You will get a notification of somebody calling for help at Krank Co. Toys. Once you arrive, there you'll find thugs outside the entrance to the building. Defeat them and head inside, where you'll find Bane, scheming on a map at the back wall of the room. Simply approach him and hear what he has to say about the TITAN container to start the side mission.


f7f76e.png(TITAN containers)

After agreeing to team up with Bane, you have to destroy six TITAN containers scattered around Arkham City. Once you find one, you'll need to destroy it by spraying it with Explosive Gel. You'll be passing by nearly all of the TITAN containers as you play the story, so it is recommended to start this as soon as it comes up (with this said, you won't yet be able to access them all at this point). When you near one, it'll show up as a red circle in Detective Mode.


The locations of all six will appear on the map. When you have destroyed them, head back to Krank Co. Toys. Prepare for a fight upon entry, as a number of thugs will enter the building. Bane will be fighting with you, but keep in mind that friendly fire can happen. Stay clear of Bane to avoid this. After the battle is done, Bane will turn on you and reveal the other six TITAN containers he rounded up. Once Batman locks him up, walk up to the TITAN containers and destroy the rest of them to complete the mission.

Video courtesy of Batman Arkham Videos.

Broken Toys ~ Video Guide

Ring Ring
Answer a ringing phone
76.14%
Common
Bronze
See Silver Dial Z for Murder for more information.
Dial Z For Murder
Stop the phone booth killer
38.68%
Uncommon
Silver
Very early in the game, while traveling through Arkham City, you'll hear a telephone ringing near your location. Answer it and you'll get Bronze Ring Ring. This side mission involves the villain Victor Zsasz. The game will give you the telephones locations, but you won't know which telephone is ringing at the moment, so whenever you hear a ringing telephone, answer it. When you do, Zsasz will tell you he's going to kill someone if you don't get to another ringing telephone within the given time.

This is when the game will give you the ringing telephone's location. Answer it, and Zsasz will tell you his cruel past while you have to track a dot going across the screen. This will track his call, so the more you stay on that dot, the more a bar at the bottom of the screen will fill, giving you the location to his hideout. Stopping the phone booth killer will take about 8 calls, and the telephones that you've answered before won't ring again. After you have his location, go to his hideout and take him out for this trophy.


Dial Z For Murder Video Guide

Stop the Clock
Time is running out
51.90%
Common
Bronze
Later in the game, specifically after you rescue Vicki Vale, Alfred will contact you about a cure drop-off being on one of the buildings near the Courthouse, where the first Azrael signal was. You'll have to clear out the area of armed enemies if you arrive to that location immediately. Batman will become unconscious, and you'll see Mad Hatter having a tea party in a cutscene. After that, you have to struggle out of his control. When you do, you'll be fighting Mad Hatter's hypnotized enemies on a free-falling clock and occasionally he will appear and try to attack you. Fight the enemies and hit him if he appears. Do this a few times, and the side mission will be over and this trophy will be yours. 
 

Stop the Clock Video Guide

Bargaining Chip
Reunite the separated couple
41.23%
Uncommon
Bronze
After you defeat Mr. Freeze, he'll beg you to find Nora, his wife. Mr. Freeze will give you an area in the south-eastern part of the Industrial District where Nora Fries is, identical to the approximate locations where Deadshot's victims were. Get to the boat at the front of the area use a freeze blast to make a ice raft. Pull yourself with the Batclaw to a destructible wall directly in front of you and use the Explosive Gel. When you get inside, you'll face a couple of enemies. After this, you'll have to go back to the GCPD building and talk to Mr. Freeze. After that, you'll unlock the trophy. 
 

Bargaining Chip Video Guide

AR Knight
Complete all augmented reality training exercises
24.56%
Uncommon
Silver
This trophy is rather difficult and unlocks really early in the game. The first part of this side mission is to complete the regular exercises. These are easy and should occupy 6-10 minutes of your time. The challenge is to complete the advanced exercises. While 2 of them shouldn't take long, the rest require patience and correct timing.

The hardest for me personally was the one at Joker's Steel Mill when you had to use the Dive Bomb, then glide through the short tunnel. The objective here is to get correct timing with your Dive Bomb. Don't release it too low or you're going to hit ground, and don't release too high that you would miss the tunnel, while the rest shouldn't take too long.


AR Knight Video Guide

Fully Loaded
Collect all of Batman's gadgets and upgrades
22.10%
Uncommon
Bronze
This trophy is self-explanatory, and if you follow the roadmap, you should have it by the time you get most of the side missions done. Whenever you level up, you get an upgrade. Some side missions have upgrades like the Freeze Cluster Grenade or the Mine Detonator. You get more XP if you utilize your moves and get high combos in combat. 
Aggravated Assault
Stop all assaults in Arkham City
22.89%
Uncommon
Bronze
Around Arkham City, you're going to hear a inmate aggressively talking to a political prisoner in an alleyway. This side mission starts when you save Jack Ryder from numerous inmates.

When you travel around, listen to nearby surveillance to hear an mad inmate taking to an innocent and afraid political prisoner, or turn on Detective Mode to see 2 guys close to each other. There are 16 political prisoners in the city that need rescues. Below is a map of the assault locations, but they won't appear in the same session like Serial Killer.
 
cceced.jpg
IQ Test
Solve the first riddle
57.15%
Common
Bronze
This trophy is actually easy and doesn't require you to find any riddles. Very early in the game, the Church will have a glowing green question mark at the top. Use your Batarang to activate it, and the Riddler will tell you to come to the Church. Once there, the Riddler will tell you to solve a riddle. Solve this and then save a hostage in there. You'll get a device that will give you the location of another hostage, but you need to get enough riddles for each hostage.
Conundrum
Rescue the first hostage from Riddler
46.64%
Uncommon
Bronze
The first hostage is located in one of the buildings near the church. Walk up a wall with a green question mark, and it will say "press Cross to search". Press it, and then Batman will bust open the wall, then open the door after that. Once in the building, turn around and use your Batarang to hit the glowing green question mark. After you open the door ahead of you, you'll find yourself in a puzzle that is easy to solve. You have to activate one of the glowing green question marks on one of the walls in the room. One of them will disable a few of the floor plates, making a path for you to advance, but they'll activate after the timer. When you get to a lift, activate another question mark that activates the lift, then glide to the middle platform to rescue the hostage. 
Mastermind
Rescue the second hostage from Riddler
35.77%
Uncommon
Bronze

Requirement: 80 Riddles


Once you have 80 riddles, use the Enigma Machine to solve the riddle (darkness) then go to the location. Once in the building, walk on the pad at the center of the room. The Riddler will cheat you this time around, so turn on Detective Mode and after the containers stop moving, use the Batarang to hit the question mark below the hostage. Then glide and save him.

Puzzler
Rescue the third hostage from Riddler
24.70%
Uncommon
Bronze

Requirement: 160 Riddles


Once you have 160 Riddles, use the Enigma Machine to solve the riddle (penny), then go to the location. Once there, open the door and use your line launcher to get across the water. Move the box to the right side above with your REC gadget by shooting at the generator to the left, then hit the question mark with a Batarang. Move the box to the left now and then use your Remote Control Batarang. Get it under the fence and hit the other question mark to disable the electric gate to your right. Use the line launcher to get through the blade tunnel, then refire the Line Launcher to your right halfway across. Use the REC gadget on the generator to the right, then use it on the left generator to free the box. Use the left generator to move the box next to the fence, then use the REC gadget on the middle generator to have it come on the pad at the center of the room. This will disable the electrified gate so you can save the hostage.

Intellectual
Rescue the fourth hostage from Riddler
18.96%
Rare
Bronze

Requirement: 240 Riddles


Once you have 240 Riddles, use the Enigma Machine to solve the riddle (shadow), then go to the location. Once there, use your Crytographic Sequencer on the switch behind you, and that will disable a few floor plates, making a path. Follow the path, then Batarang the switch across the room to disable another path, but you have to do this while avoiding getting skewered by the roller. When you get to the end, climb up and run across the bridge, then Line Launch to where you can see an electrified gate. Use Explosive Gel on the wall behind you, then use the REC gadget on the generator so the box comes forward. Then use your Remote Control Batarang to hit the green question mark, disabling the gate so you can get through. Use your line launcher, then aim it at the window in front of the hostage. Batman will both grab him, and smash through the window, ending the level.

Brainteaser
Rescue the fifth hostage from Riddler
15.89%
Rare
Silver

Requirement: 320 Riddles


Once you have 320 Riddles, use the Enigma Machine to solve the riddle (mirror), then go to the location. When you get into the building, go to your right and turn on Detective Mode, then with your REC gadget, shoot the generator to slide under. Be careful with your timing so you don't get crushed. Slide under again, then throw a Batarang at each small question mark when it glows (I used Quickfire Batarangs and I almost died). Go into the next room and use the REC gadget on the generator behind you to move the boxes backwards, breaking the destructible wall, then with your Remote Control Batarang, go over the electrified gate to hit the two glowing green question marks to disable the gate. Go up the ladder then use the Line Launcher to move across until you get to the blade tunnel, then refire it. Use the Crytographic Sequencer on the switch in front of you (bamboozling). That will disable the next gate, so refire the Line Launcher again, then go through the next gate. Grapple up, then with the REC gadget, move the boxes out of the trap, then make them come forward. Drop onto to the boxes and move on the path behind you. Use your Line Lancher, then refire it, then refire it past the unelectrified gate (A lot of refiring in this part) to save the hostage. If you landed on a red pad, the gate will activate, so use your Line Launcher to refire. 

Genius
Rescue all the hostages from Riddler
13.62%
Rare
Silver

Requirement: 400 Riddles


Once you have 400 Riddles, Oracle will notify you of The Riddler's Hideout. Once you're there, you'll have to dive bomb then release so you can glide over the electric fence, then it'll be to your left. Get in via the grate and take a look at the predicament. If the hostages stop moving, they die, so you can't get in their way. While moving, be cautious of who is surrounding you, because if you get in somebody's green light (2 feet in front of them), they will die. Follow the tracks until you get to the stairs, then follow a hostage under the stairs, then perform a Takedown on the Riddler.
 

Hostages Video Guide

Bronze Revenge
Obtain 24 medals on the original Arkham City ranked maps (as Batman)
10.00%
Very Rare
Bronze
See Silver Gold Revenge for more information. 
Silver Revenge
Obtain 48 medals on the original Arkham City ranked maps (as Batman)
6.97%
Very Rare
Bronze
See Silver Gold Revenge for more information.
Gold Revenge
Obtain all 72 medals on the original Arkham City ranked maps (as Batman)
5.27%
Very Rare
Silver
Now here's the most difficult part this trophy list has to offer. The combat challenges aren't much of a challenge, as they require you to get a set number of points by the end of all 4 waves of enemies. To get more points, try to use at least most of Batman's moves in every round to build a high variation bonus, while putting in critical strikes after you've done all of his special moves. (Takedown, Bat Swarm, Multi-Ground Takedown, and Disarm and Destroy). These critical strikes will give you a lot more points then the usual strikes, including when it's done in Freeflow Focus. Don't let your combo go away, and don't get hit for 1,000 points (Flawless Round Bonus) and 500 points (Perfect Round Bonus). For additional tips, whenever rounds begin, begin a Freakshow Rodeo (Riding a Titan), as his attacks does a good amount of points. And do a ground takedown at the end of the round so that is 75 x whatever you combo multiplier is = tons of points.

On the flip side, the predator challenges is what you're going to spend most of your time raging about. Instead of the points adding up per medals, it consists of you doing different things like doing this takedown or making something interesting happen. Take a look at the predator challenges videos playlist from PowerPyx.
Campaign Bronze
Obtain 36 medals on the original Arkham City campaigns (as Batman)
5.59%
Very Rare
Bronze
See Silver Campaign Gold for more information. 
Campaign Silver
Obtain 72 medals on the original Arkham City campaigns (as Batman)
4.80%
Ultra Rare
Bronze
See Silver Campaign Gold for more information. 
Campaign Gold
Obtain all 108 medals on the original Arkham City campaigns (as Batman)
4.53%
Ultra Rare
Silver
The campaigns are new to the Batman Arkham series. It is advised to take a look at the Roadmap before coming here. Use the more harder modifiers for the first challenge, as there is infinite retries and you wouldn't have to use them for harder challenges along the campaign. Here's what you should use for each campaign to either get an advantage, or possibly make a certain challenge less harder.

1) Search and Destroy (Meltdown Mayhem, Blind Justice, Police Brutality)
  • Meltdown Mayhem - Time Limit, Replenishing Health
  • Blind Justice - Protective Aura
  • Police Bruality - [Nothing]

2) Street Justice (Rooftop Rumble, Natural Selection, and Survival of the Fittest)
  • Rooftop Rumble - One Hand Tied
  • Natural Selection - Takedown Projectiles
  • Survival of the Fittest - Decreased Health

3) Offensive Manuevers (Funhouse Brawl, End of the Line, and Hell's Gate)
  • Funhouse Brawl - [Nothing]
  • End of the Line - Free Medal
  • Hell's Gate - Danger Zones, Scattered Weapons, Replenishing Health

4) City Invader (Top of the World, Prison Riot, Lost City)
  • Top of the World - Superpowered
  • Prison Riot - Gadget Malfunction, Increased Aggression, Decreased Health 
  • Lost City - [Nothing]

5) Midnight Assualt (Natural Selection (Extreme), Hell's Gate (Extreme), Meltdown Mayhem (Extreme))
  • Natural Selection (Extreme) - [Nothing]
  • Hell's Gate (Extreme) - Increased Aggression, Scattered Weapons, Danger Zones 
  • Meltdown Mayhem (Extreme) - Free Medal, Replenishing Health

6) Hostile Takeover (Prison Riot (Extreme), Police Brutality (Extreme), Funhouse Brawl (Extreme))
  • Prison Riot (Extreme) - Time Limit, Protective Aura, One Hand Tied
  • Police Brutality (Extreme) - Superpowered
  • Funhouse Brawl (Extreme) - Decreased Health

7) Double Jeopardy (Lost City (Extreme), Rooftop Rumble (Extreme), End of the Line (Extreme))
  • Lost City (Extreme) - Takedown Projectiles
  • Rooftop Rumble (Extreme) - Gadgt Malfunction, Increased Aggression, Scattered Weapons
  • End of the Line (Extreme) - Protective Aura, Free Medal

8) Ruthless Vengeance (Survival of the Fittest (Extreme), Top of the World (Extreme), Blind Justice (Extreme))
  • Survival of the Fittest (Extreme) - Time Limit, One Hand Tied
  • Top of the World (Extreme) - Superpowered
  • Blind Justice (Extreme) - Gadget Malfunction, Decreased Health, Danger Zones

9) Combat Expert (Survival of the Fittest, Funhouse Brawl, Prison Riot)
  • Survival of the Fittest - Time Limit
  • Funhouse Brawl - [Nothing]
  • Prison Riot - Increased Aggression, Danger Zones, Replenishing Health

10) Predator Expert (Meltdown Mayhem, Lost City, Top of the World)
  • Meltdown Mayhem - Gadget Malfunction, Scattered Weapons
  • Lost City - One Hand Tied, Takedown Projectiles
  • Top of the World - [Nothing]

11) Combat Master (Blind Justice (Extreme), Rooftop Rumble (Extreme), Hell's Gate (Extreme))
  • Blind Justice (Extreme) - Decreaed Health, One Hand Tied, Gadget Malfunction
  • Rooftop Rumble (Extreme) - Protective Aura, Superpowered
  • Hell's Gate (Extreme) - Scattered Weapons

12) Predator Master (Police Brutality (Extreme), Natural Selection (Extreme), End of the Line (Extreme))
  • Police Bruality (Extreme) - Time Limit, Increased Aggresion, Protective Aura
  • Natural Selection (Extreme) - [Nothing]
  • End of the Line (Extreme) - Danger Zones, Scattered Weapons, Free Medal
Flawless Freeflow Fighter 2.0
Complete one combat challenge without taking damage (any character)
16.15%
Rare
Bronze
This is a very easy trophy and it is advised to do it in the original Blind Justice map. Just counter every hit and the trophy is yours. To further confirm you've flawlessly fought is if you get the Perfect Knight bonus at the end of the challenge, and it's worth 5000 points. If you're not an untouchable fighter in these games, you should still aim for it for additional points.
Twice Nightly
Complete New Game Plus
8.90%
Very Rare
Silver
Read Stage 3 in the Roadmap before doing this. After you beat the game on Normal or Hard difficulty (it will NOT unlock on Easy), you will get access to New Game Plus. This mode gives you the chance to upgrade all of your gadgets to the max for BronzeFully Loaded, as your upgrades and current amount of XP carries over from there to here. With this said, it is still smart to have them fully upgraded beforehand. Your Riddler trophies also carry over to this, so you need not worry about collecting them all over again. But to compensate for these advantages, there are also some disadvantages to keep the game from becoming too easy.
  • The counter icons have been removed.
  • Thugs are smarter and tougher then before.
  • The tougher thugs you start seeing later in the game appear earlier.
  • Bosses are tougher in comparison to their New Game selves.

Even with the arrival of these new shortcomings, this mode isn't that much harder then before, especially if you have fully upgraded your gadgets in New Game.
Gotham Base Jumper
Jump off the tallest building in Arkham City and glide for 1 minute without touching the ground.
12.34%
Rare
Bronze
This trophy is easy and you can get this by making your way up the tower later in the game. When you get to where you need the Crytographic Sequencer, jump off and glide, making sure to time yourself with a stopwatch. And when you feel like your losing altitude, use a dive bomb to glide back up temporarily.
Pay Your Respects
A moment of remembrance
18.84%
Rare
Bronze
This is one of the two trophies in the game (Storyteller) that are buggy, somewhere near the Monarch Theater between two buildings is an outline of your parents in chalk with roses next to it. Go up to it and play the music. What makes this trophy buggy is that if you exit out of it before the song is over, then it won't unlock, so simply just wait 3 minutes for the song to end and then the trophy will unlock. 
Storyteller
Have 12 murderous dates with Calendar Man
7.67%
Very Rare
Bronze
This is the second of one of the 2 "buggy" trophies, as you have to visit Calendar Man, who is in the Courthouse in the lower basement, on each important holiday of the month. This trophy acts in unison with the dates on your PS3, so whatever year you have as the year is going to show the dates on the calendar next to his cell. There are two ways to do this: a short way and a long way. For the long way, you can just wait a year, making sure to get to his cell on each holiday of the year. For the short way, you can just get this trophy in 30 minutes by manually changing the dates on your PS3 in the date and time settings. It is obviously highly recommended to use the short way.

You're going to have to make sure you exit the Courthouse to save the game to earn the trophy. This trophy is buggy because of the short way, if you turn the system off while it's saving, your save data will be corrupted, so make sure you don't turn it off while your game is saving.

These are the dates for the holidays in 2011, though some of them can change:
  1. January 1 - New Year's Day
  2. February 14 - Valentine's Day
  3. March 17 - St. Patrick's Day
  4. April 1 - April Fool's Day
  5. May 8 - Mother's Day (Date can potentially change based on the year)
  6. June 19 - Father's Day (Date can potentially change based on the year)
  7. July 4 - Fourth of July
  8. August 16 - St. Roch's Day
  9. September 5 - Labor Day (Date can potentially change based on the year)
  10. October 31 - Halloween
  11. November 24 - Thanksgiving Day (Date can potentially change based on the year)
  12. December 25 - Christmas Day 
Catch
Find someone to play remote Batarang catch with
19.35%
Rare
Bronze
This is the only missable trophy in the game, and it can only be done during the side mission, "Watcher in the Wings" ( Bronze Mystery Stalker). Your first opportunity to collect this trophy will be right at the beginning of the game, after you leave the Courthouse from the event there. If you leave out from the front doors of the Courthouse, the mysterious figure the side mission is related to will be watching you from the rooftop of a building just across the street. Simply throw out a Remote Controlled Batarang and steer it toward the hooded figure. He will catch it once it comes close enough, thus netting the trophy.

But, as pointed out in the Roadmap and as referenced in the description for the aforementioned related trophy, this is merely the first of four opportunities you have to do this. If the figure leaves before you play catch with him (he will once you approach him), you'll only need to wait for another opportunity to do this. For reference, the other three spots the figure appears at are as follows:
  1. After you exit the Steel Mill for the first time, the mysterious figure will appear on the top of the nearby Ferris Wheel.
  2. After you rescue and interrogate the mayor, the mysterious figure will be on the building behind you. 
  3. After you save a famous reporter from snipers later in the game, look behind you again to find him on top of a building.
50x Combo
Complete a combo of 50 moves (any play mode, any character)
24.28%
Uncommon
Bronze
A 50x combo is pretty easy to achieve both in the story and the combat challenges. It's best to hit with a critical strike and then evade. Rinse and repeat this process on a pack of enemies. Critical Strikes will boost your combo by 2 instead of 1 per hit, and evading out of the way to make sure your combo stays flawless. 
Perfect Freeflow 2.0
Perform a perfect combo including all of Batman's combat moves (any play mode)
4.81%
Ultra Rare
Bronze

The table below shows what moves you need for the trophy. Along with that, it is advised to view the video guide below.


Perfect Freeflow 2.0 Video Guide

Gadget Attack
Use 5 different Quickfire gadgets in one fight (any play mode)
19.79%
Rare
Bronze
This trophy is easy to acquire as it requires you to basically use all of your Quickfire gadgets in one fight. One advantage you have is that it doesn't have to be in one combo, and the second is that you can do this with any character that has 5 Quickfire moves and it can be in any play mode, so you can do this with every character except Catwoman. But you can look at each character's Quickfire set in the controls menu. I got this trophy in unison with "A Few New Tricks" (Harley Quinn's Revenge)
Perfect Knight - Day 2
Complete every challenge in Arkham City - Main Story, Side Missions, Upgrades, Collectables, New Game Plus and Riddlers Revenge (as Batman)
4.36%
Ultra Rare
Gold
This trophy might be your last in the game, as it guarantees that you have 43 other trophies. It requires multiple things to be done. Here is the list:
  • (NG) The Main Story 100% Complete
  • (NG) Side Missions 100% Complete
  • Upgrades
  • Enigma Conundrum 100% Complete
  • Collectibles
  • (NG+) Story 100% Complete
  • (NG+) Side Missions 100%
  • Riddler's Revenge 100% Complete

And just one more thing. You'll still have to redo Enigma Conundrum in NG+, but you'll only have to save the hostages, not recollect all 400 riddles and riddler trophies.